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Microsoft365 Minecraft:EE

Engaging Student Learners with eSports in Minecraft: Education Edition

I am a big fan of learning through game based scenarios and have blogged about both digital and physical tools to support this in the past. For example, the “Play Impossible” balls are one of the best integrations of technology and kinesthetic learning modalities I’ve come across recently – read the full blog post here. By contrast, taking Shakespeare and Charles Dickens and recreating entire fictional worlds inside of Minecraft is a great way to engage literacy skills into play – see the post here. The second post is particularly useful because in the second half of the blog I reference a lot of the research from James Paul Gee, who many see as the ‘god father’ of game based learning research.

In that context, the announcement today that the Minecraft: Education Edition team are releasing an eSports group of worlds and teaching resources is a very welcome addition that extends the existing game based learning features in Minecraft.

As always, I encourage you to read the original blog announcement here.

I’ve talked to many educators, both K-12 and Higher Education, that are already leveraging the huge engagement levels that eSports provides to drive learning outcomes in new modalities.  The future of eSports is huge – don’t believe me?

In 2019 a 16yr old won the Fortnite World Cup, pocketing a cool USD$3,000,000 in prize money. This is comparable with the US Open tennis champs and Tiger Woods’ winnings at Augusta – see the story here.

Suffice to say, students are down for eSports. As educators, there is a real opportunity to use eSports as the hook to drive interest and engagement in platforms that also drive robust learning outcomes.

eSports in Minecraft: Education Edition

eSports 1'

A number of resources have been released by the M:EE team to support educators getting started with eSports, and unquestionably the starting point is the rich OneNote NoteBook here:

 

eSports 4
The Notebook sections on the left show the topics of resources available for educators

Along with the OneNote above, there are seven specific worlds and lessons that students can get started with:

  • Pirate Cove: Enter an immersive pirate-themed world to take part in build competitions on the high seas. 
  • Space Race: Students visit another world as they compete in build battles set against the backdrop of space. 
  • Gold RushStudents travel back in time to a 19th-century Gold Rush town to compete in team-based builds in the Old West. 
  • Busy Bees: Shrink your students down to the size of a bee, then set them loose in an enormous back yard for the battle of the buzz. 
  • Binary Builders: Enter a gigantic computer where students compete in build battles amid a jungle of circuitry. 
  • Splat Racers: A surreal fantasy racecourse is the setting for competitive builds. Set your students’ creativity free as they dream up fantastic imagery! 
  • 3D Print: Students take their places inside giant 3D printers, then compete in build battles. 

Going Deeper With eSports in Minecraft

If you want to go even deeper, then I suggest you check out:

Final Thoughts

It’s easy for adults to be wary about game based learning and what the actual outcomes are for students. To overcome this, there is a wealth of research available to show the impact that learning via gaming can have for students and adults alike. I know of adult training courses (such as nursing) that use game based learning platforms to drive best practice training engagement and of course specialist sectors like policing and armed forces have been using game based learning for years to provide experiences to their employees.

Leveraging research and a clear strategy with measurable outcomes are critical when preparing to implement an eSports curriculum in your school and I also recommend engagement with your student population. Allow their voice and interests to drive some of the messaging and desired outcomes – they will be your best advocates!

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Microsoft365

Education Focused Updates To Microsoft Teams – Including 7×7 Videos

UPDATE 26th June 2020 a new blog highlights how to set up and configure the blocking of students entering a scheduled Teams Meeting before the teacher (organizer) is present in the meeting – read here. This addresses the #1 security concern of many schools so it’s worth a read tom understand how to implement.

2020 has certainly been a year of significant disruption in the global education sector, largely due to the unprecedented scale of school closures due to COVID19. I’ve talked with many school ICT Leads, eLearning Facilitators and other Senior Leaders who all agree that COVID19 has forced an acceleration of technology integration by upwards of 2-3yrs in their schools.

Many have come to rely on Microsoft Teams as the unified platform of communications and video calling across their organisations. This large scale adoption has also led to many public requests for additional functionality in Teams and it seems that the June 2020 update is addressing some of the most commonly requested features by educators.

If you’re still looking for a single compilation of Remote Teaching and Learning Resources, then do check out this blog I wrote during the height of COVID19 lockdown.

What’s New In Teams?

As always, I do encourage you read the original post here.

Without doubt, the number one feature was “MORE SCREENS!” and it looks like this is going to be landing soon. As of June, this is going only into private preview, so don’t expect to see it in your tenant anytime soon, but the screenshot below looks promising:

7x7

Additionally, in the northern hemisphere autumn, it looks like a deeper integration of “Breakout Rooms” is coming to Teams, again a very popular request. To be fair, this can be accomplished pretty easily already and I wrote a blog post on this topic here and the accompanying “how to” video is now approaching the 10K views mark since I published it two months ago – probably worth checking out if you’re after Breakout Rooms in Teams:

Another unique value proposition inside of Teams is the “Class Insights” – a way to get deeper understanding of how students are engaging (or not) in your content and who to keep an eye on. This is getting a refresh in the coming months as well and should be another valuable tool for teachers to track progress of their students:

Class Insights

On the privacy side, and building on the existing default background images, users will be able to upload their own customer images to Teams backgrounds to show their personality and flair. Having used this feature extensively internally already, it’s definitely a fun way to spice up video calls:

Custom image

What’s Already Been Rolled Out & Available Now?

Many of the most sought after features are already rolled now and available in your tenants now, including:

To be clear, with the above feature there is no “rejoin” link for the anonymous user, so the user would need to rejoin the meeting, at which point they would be placed in the lobby and the teacher would need to choose to actively re-admit them.

What’s Coming Soon?

Keep in mind that the following time frames are Northern Hemisphere:

  • 7×7 video support on desktop (see 49 people at once) –Preview starting in late June, coming this fall
  • Only Educators can start the meeting – Students must wait in the lobby – Coming this summer
    • Another hotly demanded feature from educators. Currently, you can force the lobby on external users, but the reality is that students are internal users and the need to keep them out of a video call outside of the actual class time is important. This feature will achieve that.
  • Breakout Rooms – Coming this fall
  • Meetings attendee limit increasing from 250 to 300 – Rolling out in June
    • Perfect for Higher Education customers where 1st year courses often extend up to 300 students in a single lecture theatre.

Supporting IT Administrators To Effectively Manage Teams

I talk to a lot of IT Administrators who are wanting smarter ways to roll out and manage Teams, tweak settings and above all, automate the management to save themselves time. If you’re new to Teams and want to know how to get started administrating it successfully, then start here

In terms of new announcements, be aware of:

Other IT Admin features and documentation to be aware of include:

Features for Educators and Partners

Further features and integrations have been announced in the blog post, that include:

 

Final Thoughts

It’s clear that the MSFT Engineering teams have been very hard at work and the importance of UserVoice for escalating popular asks is apparent here. It’s also clear that many of the next round of features will be landing in time for the popular “Back to School” Northern Hemisphere time frames, with the rest of these features more likely to land at the end of 2020 / start of 2021 which would be important for “Back to School” in the Southern Hemisphere.

If you think there are features still missing, I’d love to hear in the comments below!